1.
src: The URL of the music
Preload: Pre-load
AutoPlay: Auto Play
Loop: Looping Playback
Controls: Browser's own control bar
[HTML] view Plaincopy
2.
src: URL of the video
Poster: Video cover, no picture displayed when playing
Preload: Pre-load
AutoPlay: Auto Play
Loop: Looping Playback
Controls: Browser's own control bar
Width: Video width
Height: Video Height
Muted: Whether to output video sound
[HTML] view Plainc
Comments: This article gives you a detailed overview of the use of the html5 music player audio tag. For friends who like html5, refer to the following. I hope it will help you.The Code is as follows:Obtain HTMLVideoElement and HTMLAudioElement objectsThe Code is as follows:// Audio can directly create an object through newMedia = newAudio ("http://www.abc.com/test.mp3 ");// Both audio and video can obtain objects through tags.Media = document. getEle
src: The URL of the music
Preload: Pre-load
AutoPlay: Auto Play
Loop: Looping Playback
Controls: Browser's own control
SRC: URL of the video
Poster: Video cover, no picture displayed when playing
Preload: Pre-load
AutoPlay: Auto Play
Loop: Looping Playback
Controls: Browser's own control bar
Width: Video width
Height: Video Height
Get Htmlvideoelement and Htmlaudioelement objects1 // audio
Get Htmlvideoelement and Htmlaudioelement objects
Audio can create objects directly from new
Media = new Audio ("Http://www.abc.com/test.mp3");
Both audio and video can be used to get objects from tags
Media = document. getElementById ("Media");
Media methods and properties--htmlvideoelement and htmlaudioelement inherit from Htmlmediaelement
Error st
Get Htmlvideoelement and Htmlaudioelement objects
1//audio can create objects directly from new
2 Media = Newaudio ("Http://www.abc.com/test.mp3");
3//audio and video can be used to get objects through tags
4 Media = document.getElementById ("media");
Media Methods and properties:
Htmlvideoelement and Htmlaudioelement both inherit from Htmlmediaelement
01//Error status
Media.error; Null: Normal
Med
HTML5 Audio/video tags, properties, methods, events summary (GO)2011-06-28 13:16:481 1 Get Htmlvideoelement and Htmlaudioelement objects1//audio can create objects directly from new2 Media = Newaudio ("Http://www.abc.com/test.mp3");3//audio and video can get objects by tag4 Media = document.getElementById ("media");Media Methods and properties:Both Htmlvideoelement and htmlaudioelement inherit from Htmlmedi
src: The URL of the music
Preload: Pre-load
AutoPlay: Auto Play
Loop: Looping Playback
Controls: Browser's own control bar
HTML code
SRC: URL of the video
Poster: Video cover, no picture displayed when playing
Preload: Pre-load
AutoPlay: Auto Play
Loop: Looping Playback
Controls: Browser's own control bar
Width: Video width
Height: Video Height
HTML code
Get Htmlvideo
Get Htmlvideoelement and Htmlaudioelement objects Media Methods and properties:Both Htmlvideoelement and htmlaudioelement inherit from HtmlmediaelementDetailed Description: http://html5.662p.com/thread-18-1-1.htmlHTML5 Music Player Audio Tag usage Overview _HTML5 Tutorial Tips
Through the previous study, we can now draw graphics and text in HTML5Canvas and set some styles for them. We can also draw images in the canvas .,.
HTML5 CANVAS: draw an image
Through the previous study, we can now draw graphics and text in HTML5 canvas and set some styles for them. We can also
. Used in
The source image can be of the following element types:
HTMLImageElement: an Image created by the Image () constructor or any element.
HTM
There are three main ways to draw images, from which you can clearly understand the role of each parameter drawImage (image, dx, dy) drawImage (image, sx, sy, sw, sh, dx, dy, dw, dh) drawImage (image, dx, dy, dw, dh) where the image parameter can be HTMLImageElement (im ...,.
There are three main ways to draw images, from which you can clearly understand the role of each parameter
DrawImage (image, dx, dy)
DrawImage (image, sx, sy, sw, sh, dx, dy, dw, dh)
DrawImage (image, dx, dy, dw, dh)Th
using pictures, graphic combinations and cropping
ctx.globalAlpha = value;
Sets the value of the graphics and image transparency before compositing to the canvas. The default is 1.0 (opaque).
ctx.globalCompositeOperation = type;
globalAlphaset how to draw graphics and images on existing bitmaps by applying
Image-relatedSet the interaction between the picture and canvas, detailed instructions can refer to here: Canvas image PreservationDrawin
, sx, sy, sw, sh, dx, dy, dw, dh );
Demonstrate the meanings of parameters in the prototype:The image parameter can be HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement. In the third method prototype, sx and sy are both 0 in the first two, and sw and sh are the width and height of the image; dw and dh in the second and third prototypes are the width and height of the image in the first one.
The following example draws a remote image to the canv
Properties of the The code is as follows: src: Video propertiesPoster: Video cover, no picture displayed when playingPreload: Pre-loadAutoPlay: Auto PlayLoop: Looping PlaybackControls: Browser's own control barWidth: Video widthHeight: Video HeightHTML codeThe code is as follows: Both audio and video can get objects through JS, and JS gets the objects of video and audio via ID.Get the Video objectThe code is as follows:Media = document.getElementById ("media");Media Methods and properties:Both
1 Local video screenshot (CANVSA) 2 cross-domain video screenshot Note: Add crossorigin= "*" to the video tagcrossorigin= "*"AutoPlay width= "720" height= ">src= "Http://jq22com.qiniudn.com/jq22-sp.mp4" /> 3 flv.js Realization Video Stream screenshotcrossorigin= "*"Width= "720" height= "> Summarize:1, Context.drawimage (image, 0, 0, canvas.width, canvas.height);The Context.drawimage method video here should be the image element that is drawn to the context. Allow any canvas image source (
end of the previous path. Two parameters are divided into X-and y-coordinate values that represent the starting point.void LineTo (x, y);Used to depict a straight path from the starting point to a specified position, and the drawing start point will be moved to that specified position when the paint is finished. The parameter represents the X-, y-coordinate value of the specified position.Draw a line by specifying where to start and where to end it:There are three three types of pictures to dra
HTML5 properties, methods, and events summary for the video tag
Some time ago wrote a video player based on HTML5, from the beginning of not understanding it, and then to be able to write a basic perfect custom player. In this process, we have a comprehensive understanding of the properties, methods, and events of the video tag. The following categories are listed here.
Properties of the
SRC: Properties of the video
Poster: Video cover, no picture displayed when
to "#000000", can be set to CSS color value, gradient object, or pattern object. FillStyle: The color of the fill. linewidth: line width. Unit px. LineCap: Line end style, butt none, round round head, Square Square head. lineJoin: Processing of line transitions, round fillet, bevel boxer, miter sharp corner. Miterlimit: Sharpness of sharp angle, default ten.Translate (x, y): Translation transformation, Origin moved to coordinates (x, y), rotate (a): rotation transform, rotation of a degree angl
audio and video can get objects through JS, and JS gets video and audio objects through id
Get video object
The Code is as follows:
Media = document. getElementById ("media ");
Media methods and attributes:
Both HTMLVideoElement and HTMLAudioElement inherit from HTMLMediaElement
The Code is as follows:
Media. error; // null: normalMedia. error. code; // 1. User termination 2. network error 3. decoding error 4. Invalid URL// Network status -
Html5 video, html5
First, briefly describe the video Tag:
Video: embed the video into the page
1. Declare the video tag
Use src for a single video:
Use the
The browser will first identify whether Ogg format files are supported, if not, read the MPEG-4 file. You can also specify the encoding format as follows:
2. Video Format
For the formats supported by different browsers, see Media formats supported by the audio and video elements:
Create a page and run the code. You can see that the HTML5
Properties of the
SRC: Properties of the video
Poster: Video cover, no picture displayed when playing
Preload: Pre-load
AutoPlay: Auto Play
Loop: Looping Playback
Controls: Browser's own control bar
Width: Video width
Height: Video Height
HTML code video id="media" src="http://www.sundxs.com/test.mp4" controls width="400px" heigt="400px">video> //audio和video都可以通过JS获取对象,JS通过id获取video和audio的对象Get the Video object document.getElementById("media"); Media Me
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